Personally, I would say that one of the defining features of Doom (2016), which for convenience here I'm just going to call "Doom", is that the design of that game is tightly wound around the core combat loop.
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Building On A Core Loop With Doomguy, With…
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Personally, I would say that one of the defining features of Doom (2016), which for convenience here I'm just going to call "Doom", is that the design of that game is tightly wound around the core combat loop.